2025 - Level 6Senior Collaborative DevelopmentStaffordshire University
Leviathons Gauntlet
One of my final projects at University was the Senior
collaborative development module, this takes all the
games related courses and puts every student into a
group of around 30. The groups then spend 8 weeks making
a game together. For this project I was assigned to do
VFX, where I spent a chunk of time on the phantom
ability due issues with art wanting effects they had not
built models to accomodate, meaning I had to redo the
modelling, and do the UV unwraps on top of the materials,
when I am not an artist.
I enjoyed working on a set area like VFX where I could
focus on one thing, howevr, the collab module really
highlighted how dificult it is to get tasks completed
when you are waiting on others to do their job too. It
openend my eyes to help me focus on getting what I
could done to the best of my ability and chasing down
other departments for work or doing it myself.
2025 - Level 6Games Development ProjectStaffordshire University
Dissertation Project
As part of my final year at University, I had my
dissertation module which required me to research a
topic and produce an artifact for it. I did research on
whetrher having realistic car devlopment in a video
game would help to eductae players on the way in which
those parts interact with each other. The artifact
allowed the testers to race around a circuit and apply
realistically depicted upgrades.
This module allowed to me to get some experience in
completing a research task, whichI thoroughly enjoyed
because of the topic. With creating the project I made
everything myself, even trying out making a
realistic car model for the first time. I throughly
enjoyed being able to do a project on a topic I love
and learn new things because of it.
2025 - Level 6Mobile Games DevelopmentStaffordshire University
Quick Shift
My final project to be completed at University was
Quick Shift, the first game I was told to build for a
mobile device. Due to having compplete freedom with it,
I made everything myslef from scratch within it, the
same as my dissertation, but I got to explore with a
lot more elements for this, like UI, inventory
management, in-game stores, cell shaders, more models
etc.
The modeul allowed me learn what it is like to try and
make a complete vertical slice of a game, combining a
lot of what I have been taught and produing something
with it for an intened theoretical goal.
2023 - Level 4Welcome Week Game JamStaffordshire University
Spookey Shooter
This Game was made by myself, Morgan Bailey, & Scott Lee
in the Staffordshire University Welcome Week Games Jam.
The was a lot of freedom with what game we could build
and we decided to go for a Carnival Minigame like Duck Shooter.
A big part of the Games Jam was learning how to
work with people on a Programming Project,
figuring out what everyone's Skills are
and how we could best Utilise everyone's anilities to create a good Game.
It was a lot of fun and the resulting Game we were very proud of.