About

Education:

• BSc (Hons): Computer Games Development.
At Staffordshire University I am Currently working at Level 5, studying to reach a Bachelors Degree by 2026.
The Modules I am studying at the moment Inlcude:

     • C++ for Engines;

     • VFX for Video Games;
     • Game Artifical Intelligence;
     • Tools Development for Games Engines;
     • Audio Development;
     • Junior Collaborative Games Development;
The Modules I studied in Level 4 inlcude:
     • (1st) Professional Developoment;

     • (1st) Rapid Games Prototyping;
     • (1st) Games Engine Creation;
     • (2:1) And, Graphics System Development;

• Extended Diploma in Information and Technnology.
At Newcastle College (NSCG) I completed an IT BTEC Course immediately after Highschool where I studied a various amount of Modules that cover a large Portion of the Industry.

     •I achieve a D*D*D.

• GCSEs.
At Kidsgrove Secondary School I Passed all of my GCSEs with an average Grade of 7 (A/B in Old Curriculum).
The Subjects I took were:

     • 8's - Maths, Physics, & Art;
     • 7's - Geography, Biology, & IT;
     • 6's - Chemistry, & English;

Portfolio

05/22 - Graphics Systems Development

The Module Fundamentals of Games and Graphics Systems show us how to build a Graphics Pipeline within Visual Studio using OpenGL.
This was by far the most difficult module of the first year because it required eveything to be made from scratch, everything new added that wasn't apart of lectures needed researching and troubleshooting.
It posed quite a challenge to get evrything working but was very enjoyable learning how these systems get put together.

05/22 - Games Engine Creation

This module was an introduction to C++, teaching the basics and then creating a 2D Platformer through SDL.
It was not too difficult to grasp C++ as it is quite similar to C#, which I had used in my previously modules in the year.
The only issues I had was time, at this point I was working on 4 different projects and was unalbe to get to animating the characters, but was very happy with th skills I had learned.

11/22 - Prototype - Side-Scroller-Shooter

This Side Scroller Prototype was the first Game I developed at Staffordshire University.
It is a very simple Game of survival, you play as a solitary Spaceship, attacking and Defending against Waves of Enemy Ships.
The Main function I was Prototyping was Basic AI. I had never attempted even the simplest of Enemy driving AI and thought it would be a good place to start.
It was a great learning Experience even if I did it the long winded way.

03/23 - Prototype - 2D Platformer

For one of my first year Projects at Staffordshire University, I built this 2D Platformer.
Because of the Framework Styling, I was able to experiment with the Tile sets and Level Design which I quite Enjoyed.
It was also my first look into making a Platformer, so I thoroughly enjoyed learning this game style.

08/22 - Games Jam - Spooky Shooter

This Game was made by myself, Morgan Bailey, & Scott Lee in the Staffordshire University Welcome Week Games Jam.
The was a lot of freedom with what game we could build and we decided to go for a Carnival Minigame like Duck Shooter.
A big part of the Games Jam was learning how to work with people on a Programming Project, figuring out what everyone's Skills are and how we could best Utilise everyone's anilities to create a good Game.
It was a lot of fun and the resulting Game we were very proud of.

01/23 - Global Games Jam - Plants Strike Back!

This Game was made by myself and Morgan Bailey in the annual Global Games Jam.
The Theme for the Jam was Roots, which was a difficult topic for us to think of a Game Scenario.
We settled on a 3D FPS because that's where our skills were at the time, although it didn't line up with the Spec properly, it was our first official Jam and had a lot of fun making the game.